Create your own at Storyboard ThatEXAMPLE 1 EXAMPLE 2 EXAMPLE 3 Here you can see that the arrows are showing the boat's path: instead of straight, it curves back and forth. In this example, one arrow depicts the dog's trajectory, and another arrow the motion of one of the bike's wheels. Arrows here are showing both the path of where the character is walking, as well as the changes in the character's body position.
Create your own at Storyboard ThatEXAMPLE 1 EXAMPLE 2 EXAMPLE 3 Here you can see that the arrows are showing the boat's path: instead of straight, it curves back and forth. In this example, one arrow depicts the dog's trajectory, and another arrow the motion of one of the bike's wheels. Arrows here are showing both the path of where the character is walking, as well as the changes in the character's body position.
Create your own at Storyboard ThatEXAMPLE 1 EXAMPLE 2 EXAMPLE 3 Here you can see that the arrows are showing the boat's path: instead of straight, it curves back and forth. In this example, one arrow depicts the dog's trajectory, and another arrow the motion of one of the bike's wheels. Arrows here are showing both the path of where the character is walking, as well as the changes in the character's body position.
Create your own at Storyboard ThatEXAMPLE 1 EXAMPLE 2 EXAMPLE 3 Here you can see that the arrows are showing the boat's path: instead of straight, it curves back and forth. In this example, one arrow depicts the dog's trajectory, and another arrow the motion of one of the bike's wheels. Arrows here are showing both the path of where the character is walking, as well as the changes in the character's body position.
Create your own at Storyboard ThatEXAMPLE 1 EXAMPLE 2 EXAMPLE 3 Here you can see that the arrows are showing the boat's path: instead of straight, it curves back and forth. In this example, one arrow depicts the dog's trajectory, and another arrow the motion of one of the bike's wheels. Arrows here are showing both the path of where the character is walking, as well as the changes in the character's body position.
Przy tworzeniu storyboardu filmu konieczne jest, aby obrazy odzwierciedlały scenariusz. Ruch jest centralny dla tych obrazów: ruchów postaci i przedmiotów na scenie, a także ruchu kamery obserwującej ją. Zamiast zataczać pudełko z żmudnymi detalami każdego działania, niech obraz przekazuje ruch sceny. Strzałki są prostym i rozpoznawalnym sposobem na pokazanie ruchu lub progresji.