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https://www.storyboardthat.com/lesson-plans/wringer-by-jerry-spinelli/plot-diagram
Activity Overview
Template and Class Instructions
Rubric
Activity Overview Accordion Arrow

Activity Overview


Creating a plot diagram not only helps students learn the parts of the plot, but it reinforces major events and helps students develop a greater understanding of literary structures. Students can create a storyboard capturing the narrative arc in a work with a six-cell storyboard containing the major parts of the plot diagram. In this activity, students will create a visual plot diagram of major events in Wringer. Students should identify major turning points in Otto's story such as the Exposition, Rising Action, Climax, Falling Action, and Resolution

.

Example Wringer Plot Diagram

Exposition: Wringer by Jerry Spinelli is the story of Palmer LaRue who has been dreading the day he turns 10. In his town, 10-year-olds get the job of "wringer" at the annual festival, Pigeon Day, where 5,000 pigeons are released from crates to be shot down in a competition for a sharpshooter award, which Palmer's father has won. The "wringers" run around the field and wring the necks of pigeons to ensure they're dead.

Conflict: At the start of the story, Palmer is exited that Beans, Mutto and Henry finally initiate him into their gang and call him "Snots". Beans is the leader and a cruel bully. Palmer wants to be liked by the gang and even discards his former friend and neighbor, Dorothy Gruzik, joining in the boys' teasing of her. A big problem arises when a pigeon lands on Palmer's windowsill and becomes his secret pet named Nipper!

Rising Action: The bully Beans can't wait to be a wringer and Palmer knows that Nipper would be in danger if the boys ever found out. They would also drop him as a friend. The only person Palmer can confide in about Nipper is Dorothy, as she is a true friend and also against the shoot. In one scene, Palmer even pretends to spit on the floor so that his teacher will make him stay after school for a week rather than face the gang.

Climax: The gang figures out that Palmer has a pet pigeon and Palmer is afraid they will come and kill it. He asks Dorothy to release Nipper while they're on a family vacation at the beach. He is devastated to lose his beloved pet but feels he did what he had to for Nipper. Then Pigeon Day arrives. Palmer asks Dorothy where she released Nipper and she says by the train tracks. Palmer is appalled because this is the exact place they capture pigeons for the shoot! Palmer has to decide whether to keep quiet and protect himself or stand up and save Nipper!

Falling Action: Palmer rushes to the shooting range and searches the crates for Nipper. He finally sees him being released and shot out of the sky in the air! Nipper falls onto the field. Palmer races to save his friend to the shock of the crowd. He scoops Nipper up in his arms and carries him through the field to safety disregarding the danger. The crowd looks on in awe. Palmer finally stands up for what he believes in and saves Nippers life.

Resolution: Nipper had a hurt wing, but he survived. As Palmer and Nipper walked off the field, another child reached out to pet Nipper and asked his father if he could have one. The Waymer newspaper wrote about Pigeon Day saying that it was a successful event which raised $34,000 for the public park. It also mentioned that there was an unexpected episode where one lucky pigeon was rescued by a "reckless lad".


Template and Class Instructions Accordion Arrow

Template and Class Instructions

(These instructions are completely customizable. After clicking "Copy Activity", update the instructions on the Edit Tab of the assignment.)



Due Date:

Objective: Create a visual plot diagram for Wringer.

Student Instructions:

  1. Separate the story into the Title, Exposition, Rising Action, Climax, Falling Action, and Resolution.
  2. Create an image that represents an important moment or set of events for each of the story components using appropriate scenes, characters and items.
  3. Write a description of each of the steps in the plot diagram.

Lesson Plan Reference

Switch to: Common CoreArizonaCaliforniaColoradoFloridaGeorgiaIowaKansasMarylandMassachusettsNebraskaNew JerseyNew YorkNorth CarolinaOhioOklahomaPennsylvaniaTexasUtah

Rubric Accordion Arrow

Rubric

(You can also create your own on Quick Rubric.)


Plot Diagram Rubric
Create a visual Plot Diagram that summarizes the story. The storyboard should have six cells: Title, Exposition, Rising Action, Climax, Falling Action, and Resolution. Below each cell, type in a description of that part of the story.
Proficient Emerging Beginning
Design
Cells include images that help to tell the story and do not get in the way of understanding. Descriptions match the images.
Descriptions do not always match the images.
Descriptions are missing or do not match the images.
Plot
Each of the six cells represents a different part of the story. The cells are in order from beginning to end.
Two cells or fewer are out of order, or the storyboard is missing important information.
Important information is missing and/or three or more cells are out of order.
Spelling and Grammar
Spelling and grammar is mostly accurate. Mistakes do not get in the way of understanding.
Spelling is very inaccurate and hinders full understanding.
Text is difficult to understand.


Activity Overview


Creating a plot diagram not only helps students learn the parts of the plot, but it reinforces major events and helps students develop a greater understanding of literary structures. Students can create a storyboard capturing the narrative arc in a work with a six-cell storyboard containing the major parts of the plot diagram. In this activity, students will create a visual plot diagram of major events in Wringer. Students should identify major turning points in Otto's story such as the Exposition, Rising Action, Climax, Falling Action, and Resolution

.

Example Wringer Plot Diagram

Exposition: Wringer by Jerry Spinelli is the story of Palmer LaRue who has been dreading the day he turns 10. In his town, 10-year-olds get the job of "wringer" at the annual festival, Pigeon Day, where 5,000 pigeons are released from crates to be shot down in a competition for a sharpshooter award, which Palmer's father has won. The "wringers" run around the field and wring the necks of pigeons to ensure they're dead.

Conflict: At the start of the story, Palmer is exited that Beans, Mutto and Henry finally initiate him into their gang and call him "Snots". Beans is the leader and a cruel bully. Palmer wants to be liked by the gang and even discards his former friend and neighbor, Dorothy Gruzik, joining in the boys' teasing of her. A big problem arises when a pigeon lands on Palmer's windowsill and becomes his secret pet named Nipper!

Rising Action: The bully Beans can't wait to be a wringer and Palmer knows that Nipper would be in danger if the boys ever found out. They would also drop him as a friend. The only person Palmer can confide in about Nipper is Dorothy, as she is a true friend and also against the shoot. In one scene, Palmer even pretends to spit on the floor so that his teacher will make him stay after school for a week rather than face the gang.

Climax: The gang figures out that Palmer has a pet pigeon and Palmer is afraid they will come and kill it. He asks Dorothy to release Nipper while they're on a family vacation at the beach. He is devastated to lose his beloved pet but feels he did what he had to for Nipper. Then Pigeon Day arrives. Palmer asks Dorothy where she released Nipper and she says by the train tracks. Palmer is appalled because this is the exact place they capture pigeons for the shoot! Palmer has to decide whether to keep quiet and protect himself or stand up and save Nipper!

Falling Action: Palmer rushes to the shooting range and searches the crates for Nipper. He finally sees him being released and shot out of the sky in the air! Nipper falls onto the field. Palmer races to save his friend to the shock of the crowd. He scoops Nipper up in his arms and carries him through the field to safety disregarding the danger. The crowd looks on in awe. Palmer finally stands up for what he believes in and saves Nippers life.

Resolution: Nipper had a hurt wing, but he survived. As Palmer and Nipper walked off the field, another child reached out to pet Nipper and asked his father if he could have one. The Waymer newspaper wrote about Pigeon Day saying that it was a successful event which raised $34,000 for the public park. It also mentioned that there was an unexpected episode where one lucky pigeon was rescued by a "reckless lad".


Template and Class Instructions

(These instructions are completely customizable. After clicking "Copy Activity", update the instructions on the Edit Tab of the assignment.)



Due Date:

Objective: Create a visual plot diagram for Wringer.

Student Instructions:

  1. Separate the story into the Title, Exposition, Rising Action, Climax, Falling Action, and Resolution.
  2. Create an image that represents an important moment or set of events for each of the story components using appropriate scenes, characters and items.
  3. Write a description of each of the steps in the plot diagram.

Lesson Plan Reference

Switch to: Common CoreArizonaCaliforniaColoradoFloridaGeorgiaIowaKansasMarylandMassachusettsNebraskaNew JerseyNew YorkNorth CarolinaOhioOklahomaPennsylvaniaTexasUtah

Rubric

(You can also create your own on Quick Rubric.)


Plot Diagram Rubric
Create a visual Plot Diagram that summarizes the story. The storyboard should have six cells: Title, Exposition, Rising Action, Climax, Falling Action, and Resolution. Below each cell, type in a description of that part of the story.
Proficient Emerging Beginning
Design
Cells include images that help to tell the story and do not get in the way of understanding. Descriptions match the images.
Descriptions do not always match the images.
Descriptions are missing or do not match the images.
Plot
Each of the six cells represents a different part of the story. The cells are in order from beginning to end.
Two cells or fewer are out of order, or the storyboard is missing important information.
Important information is missing and/or three or more cells are out of order.
Spelling and Grammar
Spelling and grammar is mostly accurate. Mistakes do not get in the way of understanding.
Spelling is very inaccurate and hinders full understanding.
Text is difficult to understand.


How to Teach Plot Summary Through Character Perspective

1

Introduction to Plot Summary Through Character Perspective

Begin by explaining the concept of plot summary and its significance in analyzing a narrative. Introduce the idea of exploring the plot summary from the perspective of one of the main characters in "Wringer." Discuss the importance of understanding how characters' experiences shape their interpretation of events in the story.

2

Character Selection and Plot Events

Instruct students to choose one of the main characters from "Wringer" to focus on for their plot summary. Have students review the novel and identify the key events in the plot from their chosen character's perspective. Encourage students to consider how the character's emotions, motivations, and values influence their perception of each event.

3

Creating the Character-Centric Plot Summary

Provide materials such as paper, markers, or digital design tools for creating visual plot summaries. Guide students in crafting a plot summary that visually represents the character's perspective on the story's major events. Encourage students to use images, symbols, and text to convey the character's emotions, reactions, and interpretations of each event. Stress the importance of focusing on the character's unique lens to tell the story.

4

Sharing and Discussion

Allow students to present their character-centric plot summaries to the class. After each presentation, engage in a class discussion about how the character's perspective influenced their interpretation of the plot. Encourage students to compare and contrast different character perspectives and explore how they contribute to the overall understanding of "Wringer."

Frequently Asked Questions about Wringer Plot Summary

What is the central conflict in the plot of "Wringer," and how does it drive the narrative?

The central conflict in "Wringer" revolves around Palmer LaRue's internal struggle and moral dilemma. The story is driven by Palmer's impending tenth birthday, which marks the age at which boys in the town of Waymer become "wringers" and participate in the annual Pigeon Day tradition, where they are expected to wring the necks of pigeons. Palmer's deep love for animals and his aversion to cruelty create a profound moral conflict within him. This conflict intensifies as he faces the societal pressure to conform and become a wringer, leading him to make a life-altering decision. The narrative's tension is sustained by Palmer's evolving understanding of his values and the choices he must make, making it a compelling exploration of the theme of individuality versus tradition.

Are there any subplots or secondary characters that significantly contribute to the overall plot and themes of the novel?

While the central conflict is Palmer's moral struggle, there are subplots and secondary characters that add depth to the narrative. One notable subplot involves Palmer's friendship with Beans, who is eager to become a wringer. Beans' character contributes to the exploration of peer pressure and the impact of conformity on friendships. Additionally, the arrival of Dorothy, a new girl in town who shares Palmer's love for animals, introduces a subplot that emphasizes the importance of friendship and finding kindred spirits. These subplots serve to highlight the novel's themes of loyalty, friendship, and the choices individuals make in the face of societal expectations.

What messages or life lessons does "Wringer" convey to its readers through its plot and character arcs?

"Wringer" conveys several powerful messages and life lessons. It emphasizes the importance of staying true to one's values and convictions, even when faced with immense pressure to conform. The novel teaches readers about the complexities of moral dilemmas and the courage required to make difficult choices. Through Palmer's character arc, readers learn the value of compassion, empathy, and the capacity for personal growth. "Wringer" also encourages readers to reflect on the impact of tradition and societal norms on individual choices and the consequences of those choices. Ultimately, the novel's message underscores the significance of kindness, friendship, and standing up for what one believes is right, making it a thought-provoking and emotionally resonant story.




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