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Virtual Reality in Education

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Virtual Reality in Education
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  • Virtual Reality in EducationIntroduction
  • Virtual Reality in Education
  • VR in Elementary Schools
  • VR in Elementary Schools
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  • -Open with title page saying "Virtual Reality in Education"-Dialogue can include introducing what Virtual Reality is according to the Education sector and segway into the different uses within the elementary, middle, and high schools.-Subtle music that does not overpower the viewer with easy to follow transitions, as well as clearly defined texts and graphics that are easy to view and follow.-Citation:“Virtual Reality and Education.” Virtual Reality Society, 28 June 2017, www.vrs.org.uk/virtual-reality-education/.
  • VR in Middle Schools
  • -Picture of ClassVR Logo with rolling pictures of example lessons, products, etc. for elementary classrooms-Dialogue will be explaining these tools that elementary teachers can use.-Subtle music that does not overpower the viewer with easy to follow transitions, as well as clearly defined texts and graphics that are easy to view and follow.
  • VR in High Schools
  • -Focus on one product called VRroom-Show example video of VRroom-Dialogue will include discussing what the product is, how best it can be used for elementary students and why it would be great to incorporate into online learning.-Subtle music that does not overpower the viewer with easy to follow transitions, as well as clearly defined texts and graphics that are easy to view and follow.-Citation: “Virtual Reality for the Classroom.” ClassVR, www.classvr.com/. “Social Engagement Tool for Student Well-Being.” VRroom, ClassVR, www.vr-room.com/.
  • VR in High Schools
  • -Discuss the use of VR and AR in secondary school settings. Helps middle school students develop empathy for what they are learning about and allow them to make a connection with the material.-Lesson becomes more student centered-Show examples of WWI trenches VR, middle school students utilizing VR headsets-Subtle music that does not overpower the viewer with easy to follow transitions, as well as clearly defined texts and graphics that are easy to view and follow.-Citation:“Virtual & Augmented Reality in Secondary Education.” Classvr.com, www.classvr.com/virtual-reality-in-education/virtual-augmented-reality-in-secondary-education/.
  • -Discuss uses for VR in technical schools and skills to give high school students and idea of what possible careers they could pursue. Can see if that career is truly of interest to them.-Show examples of VR for mechanics.-Subtle music that does not overpower the viewer with easy-to-follow transitions, as well as clearly defined texts and graphics that are easy to view and follow.Citations:“Virtual & Augmented Reality for Vocational Courses: Applying New Skills in Safety.” Classvr.com, www.classvr.com/virtual-reality-in-education/virtual-augmented-reality-for-vocational-courses/.
  • -Discuss uses for exploring potential colleges and majors for post-graduation life.-Show VR examples of college tours-Subtle music that does not overpower the viewer with easy-to-follow transitions, as well as clearly defined texts and graphics that are easy to view and follow.-Citation:“Virtual & Augmented Reality in Further & Higher Education Bring Complex Subject Matter to Life.” Classvr.com, www.classvr.com/virtual-reality-in-education/vr-university-higher-education/.
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