Create your own at Storyboard ThatEXAMPLE 1 EXAMPLE 2 EXAMPLE 3 Here you can see that the arrows are showing the boat's path: instead of straight, it curves back and forth. In this example, one arrow depicts the dog's trajectory, and another arrow the motion of one of the bike's wheels. Arrows here are showing both the path of where the character is walking, as well as the changes in the character's body position.
Create your own at Storyboard ThatEXAMPLE 1 EXAMPLE 2 EXAMPLE 3 Here you can see that the arrows are showing the boat's path: instead of straight, it curves back and forth. In this example, one arrow depicts the dog's trajectory, and another arrow the motion of one of the bike's wheels. Arrows here are showing both the path of where the character is walking, as well as the changes in the character's body position.
Create your own at Storyboard ThatEXAMPLE 1 EXAMPLE 2 EXAMPLE 3 Here you can see that the arrows are showing the boat's path: instead of straight, it curves back and forth. In this example, one arrow depicts the dog's trajectory, and another arrow the motion of one of the bike's wheels. Arrows here are showing both the path of where the character is walking, as well as the changes in the character's body position.
Create your own at Storyboard ThatEXAMPLE 1 EXAMPLE 2 EXAMPLE 3 Here you can see that the arrows are showing the boat's path: instead of straight, it curves back and forth. In this example, one arrow depicts the dog's trajectory, and another arrow the motion of one of the bike's wheels. Arrows here are showing both the path of where the character is walking, as well as the changes in the character's body position.
Create your own at Storyboard ThatEXAMPLE 1 EXAMPLE 2 EXAMPLE 3 Here you can see that the arrows are showing the boat's path: instead of straight, it curves back and forth. In this example, one arrow depicts the dog's trajectory, and another arrow the motion of one of the bike's wheels. Arrows here are showing both the path of where the character is walking, as well as the changes in the character's body position.
Når du lager et storyboard for film, er det viktig at bildene gjenspeiler skriptet. Bevegelse er sentral for disse bildene: bevegelsene til tegnene og objektene innenfor scenen, samt bevegelsen av kameraet som observerer det. I stedet for å legge ned beskrivelsesboksen med kjedelige detaljer om hver handling, la bildet kommunisere bevegelsen til en scene. Piler er en enkel og gjenkjennelig måte å vise bevegelse eller progresjon på.