Create your own at Storyboard ThatEXAMPLE 1 EXAMPLE 2 EXAMPLE 3 Here you can see that the arrows are showing the boat's path: instead of straight, it curves back and forth. In this example, one arrow depicts the dog's trajectory, and another arrow the motion of one of the bike's wheels. Arrows here are showing both the path of where the character is walking, as well as the changes in the character's body position.
Create your own at Storyboard ThatEXAMPLE 1 EXAMPLE 2 EXAMPLE 3 Here you can see that the arrows are showing the boat's path: instead of straight, it curves back and forth. In this example, one arrow depicts the dog's trajectory, and another arrow the motion of one of the bike's wheels. Arrows here are showing both the path of where the character is walking, as well as the changes in the character's body position.
Create your own at Storyboard ThatEXAMPLE 1 EXAMPLE 2 EXAMPLE 3 Here you can see that the arrows are showing the boat's path: instead of straight, it curves back and forth. In this example, one arrow depicts the dog's trajectory, and another arrow the motion of one of the bike's wheels. Arrows here are showing both the path of where the character is walking, as well as the changes in the character's body position.
Create your own at Storyboard ThatEXAMPLE 1 EXAMPLE 2 EXAMPLE 3 Here you can see that the arrows are showing the boat's path: instead of straight, it curves back and forth. In this example, one arrow depicts the dog's trajectory, and another arrow the motion of one of the bike's wheels. Arrows here are showing both the path of where the character is walking, as well as the changes in the character's body position.
Create your own at Storyboard ThatEXAMPLE 1 EXAMPLE 2 EXAMPLE 3 Here you can see that the arrows are showing the boat's path: instead of straight, it curves back and forth. In this example, one arrow depicts the dog's trajectory, and another arrow the motion of one of the bike's wheels. Arrows here are showing both the path of where the character is walking, as well as the changes in the character's body position.
Kurdami storyboard plėvelės, būtina, kad vaizdai atspindi scenarijų. Pasiūlymas yra svarbiausias šių vaizdų: iš simbolių ir objektų viduje scenos Pasiūlymai, taip pat fotoaparato ją stebint judesio. Vietoj blokavimo žemyn aprašymas dėžutė su varginančių detalių kiekvieną veiksmą, tegul vaizdas bendrauti su scenos judesio. Strėlės yra paprastas ir atpažįstamas būdas parodyti judesiui ar progresavimą.