The windmill is a bad idea. We need to work on getting food.
The story is set on Manor Farm run by angry, drunk Mr. Jones. The talking animals are summoned by the pig Old Major to the barn one night. He wants them to start building a rebellion against the humans, because they are the center of the animal's problems.
4. Climax
A few months later Mr. Jones doesn't feed the animals for a whole day so they break into the foodshed. The workers find them and whip them but the animals are mad and attack. They win the battle and drive all the humans from the farm. They change the farm's name to Animal Farm.
5. Falling Action
They're fools!
I'm hungry and tired.
The animals write the seven commandments on the side of the barn as their rules. The pigs are smartest and put in charge of running the farm. The lead pigs are Snowball and Napoleon who disagree on everything. Jones and his men come to try to take back the farm but the animals are ready and win again.
6. Resolution
Cheers! To Manor Farm!
Cheers! To a good future!
Napoleon trains the new puppies in secret to do whatever he says. The animals don't know until he has them chase Snowball away from the farm. Napoleon becomes the leader and claims Snowball is a traitor. Nobody protests for long because they're scared of Napoleon's dogs.
Get him!! He's a traitor!
I'm innocent!
The pigs start adding to the seven commandments so they don't break the rules. The animals work hard and don't get much food. The pigs claim to be doing important business things and need extra things to help them work better. They read progress reports to the other animals to show how much better it is now.
The pigs drink alcohol, they walk on two legs, they wear clothes, and they live in the farmhouse. When meeting with the owners of neighboring farms the other animals can't see the difference. The seven commandments have been replaced with "All animals are equal, but some are more equal than others".
Sukurta daugiau nei 30 milijonų siužetinių lentelių