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  • Addiction to Technology
  • www.youtube.com.au
  • Come on! You could have made that move so easily!
  • The opening three frames show the key elements of my social issue and introduces it to the audience. The first frame relates to my social issue of technology addiction as the title is displayed on the screen of a smartphone. This indicates to the audience the concept of the documentary and what to expect as the documentary progresses. I have chosen to use a black and white background with only the social media icons in colour. This is to demonstrate the historical background of technology and how it started as only black and white colour. It indicates that the story is developing and going to go somewhere. The video then changes to a shot of my brother, who is very much into gaming and social media. He is the stereotype of young, intellectual teenage boys who are borderline addiction to their laptops, mobile phones and ipads. This shot shows the beginging of the story and from exactly where things escalated from. Things heat up when my brother gets fired up over a small mistake that one of his gaming friends made. He is emotionally distraught over this insignificant little bump that the mother has to shout at him to quiet down because he hasn't realised how loud and vocal he has become. This is all apart of addiction, people do not realise how deep they are in until an outsider tells them. This message is conveyed through out my documentary. The climatic music in he background also highlights the climax in the story.
  • Frame 1: Opening Title. Introducing the topic to audience. (Suspenseful music in background). (Still, close up shot).
  • Are you stupid! Look at what you've done!
  • Frame 2: Introducing brother on computer playing games/watching you tube. (Medium, eye level shot). (Dark lighting, monotone music in background).
  • Frame 3: Brother gets angry with one of his fellow gaming friends and gets to his feet in anger. He complains to his friends that they made the wrong move. ("Be quiet!" says the mother in background). (Medium eye level shot from behind, dark lighting) (dramatic music in background to highlight a climax)
  • *Mumbles* Why is it always me? I have more important things to do.
  • My brother quiets down initially and stays fairly quiet for a few minutes until something in his game goes wrong and he starts to yell again. He doesn't realise how loud he is and retaliates when my sister tells him to be quiet. The addiction to his games has caused him to not be aware of the world around him, he is completely engrossed in the game. When my mother asks him to do a simple chore such as unpacking the dishwasher he complains and sulks as he is taken away from his alternate universe. The second he is drawn away from the game his whole demeanor changes, he now becomes moody and grumpy. As he starts unpacking the dishwasher, he is clumsy and doesn't really care about the condition of the dishes as he puts them away. He mutters the line "Why is it always me? I have more important things to do.". This quote shows the clear effect technology has on him. It makes him think that gaming and playing on his laptop is more important than helping out around the house, doing mandatory chores. When mum yells out in the background that he will be banned from technology for a week, his mood picks up and he now cares whether he does a good job or not. This shows the clear addition and that he wont be able to survive a week without having his laptop to game on.
  • Detailed explaination of effect: Frame 1 to Frame 3
  • Frame 4: Brother sits back down and continues playing quietly. A few minutes pass and he starts getting more and more distressed and starts to yell again. "Be quiet" yells sister. "Shut up! You be quiet" he yells back. (dark lighting, medium eye level shot). (no background music, voice over).
  • Probably around three to four hours a day, so that's maybe twenty-eight hours a week.
  • Frame 5: "Can you please unpack the dishwasher" yells Mum. "Why me! I was in the middle of a game" Brother replies. He gets up and moodily stalks off to the kitchen to start chores. (location change, lighting change)
  • Frame 6: Brother sulks while unpacking dishwasher. He mumbles to himself while doing so and clumsily puts dishes away, not caring if they break. (bashing of dishes in background). (natural lighting, medium eye level shot). "I hope you're not complaining! otherwise you're banned from computer for a week" states mum in background" (voice over of mum)
  • Well I do spend a lot of time on my phone but I try and limit it. You know to save battery!
  • Detailed explaination of effect: Frames 4 to 6
  • A vox pop interview is a great and highly effective way to gain various perspectives on a particular topic or issue. I have included this technique to gain knowledge of teenagers weekly mobile phone usage. The first interviewee is a sixteen year old, adolescent female who states she spends three to four hours per week on her mobile phone. That's more than one day out of every week! That's nearly 52 days per year, consumed by her mobile device. Teenagers are not understanding the level of addiction that is happening right in front of their noses. It is harmful to their social, emotional and mental health as it is such a drastic part of their lives. The social aspect of a teenagers life can be dramatically damaged by ones addcition to their mobile device. Would you want to sit with your friend while they stare at their phone 24/7? No, not many people would. We are also seeing many peoples relationships with parent and love interests ruined by this type of addiction. Although some teenagers aren't affected by this phenomenon, most of them have faced this type of addiction one way or another.
  • Frame 7: Vox Pop interview in a high school asking students about their weekly mobile phone usage. (medium, eye level shot)(voice over of interviewer "How many hours a week do you spend on your mobile devices).
  • How many hours a week do you spend on your mobile devices?
  • Frame 8: Continuation of vox pop interviews. (medium, eye level shot). (Voice over of interviewer). (use of lighting equipment for a brighter set).
  • How many hours a week do you spend on your mobile devices?
  • Only 5 hours maximum. I'm not that into social media and snapchat like the rest of my friends are.
  • Frame 9: Continuation of vox pop interviews. (medium eye level shot). (voice over from interviewer). (external lighting for a brighter set)
  • How many hours a week do you spend on your mobile devices?
  • Detailed explaination of effect: Frames 7 to 9
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