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Cooper& Mackie 1986

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Cooper& Mackie 1986
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  • Aim& Sample.
  • yayy!
  • I give consent to both of you to take part in this study.
  • I love video games!
  • Toys.
  • 0bserver
  • Procedure- 1st condition
  • player
  • observer
  • player.
  • This is a study to investigate whether computer-generated games depicting a lot of violence affected children and whether they affected boys and girls differently . 84 children from 4th and 5th grade (44 males,40 females)
  • procedure-2nd condition.
  • Four toys in the room following the condition to measure the level of agressive play( quiet toy, agressive toy,skillbased toy,a sport toy)
  • Results&Conclusions .
  • The children enter experimental room in pairs-randomly allocated in high aggression,low aggression,control.One played game,the other observed-for 8 mins.Experimenter observed score.
  • Players go to the toy room,play what they liked whilst experiments sorted some things (but was recording what they played with,how long-for 8 mins.Observers to another room-measure of interpersonal aggression.
  • 
  • GIRLS: measurable consequences(playing&observing)on girls behavior.BOYS:not affected. GIRLS&BOYS:playing or observing not affect behavior in relations to interpersonal measures/agression
  • final result is......
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