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The Most Dangerous Game

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The Most Dangerous Game
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Storyboard Szöveg

  • Mood
  • Foreshadowing
  • Irony
  • “ trying topeer through the dank tropical night that waspalpable as it pressed its thick warmblackness in upon the yacht” The author is describing the mood as hard to breath as if something bad is going to happen
  • Conflict
  • “Maybe. But sometimes I think sailors have an extra sense that tells them when they are indanger. Sometimes I think evil is a tangible thing — with wavelengths, just as sound and lightHave.” The author is foreshadowing that later in the story something terrible might happen.
  • Climax
  • “Thank you, I’m a hunter, not a murderer.” This is a example of irony because Rainsford ends up killing General Zarroff later in the story.
  • Resolution
  • “Thank you, I’m a hunter, not a murderer.” This is a example of irony because Rainsford says he is not a killer. Later in the story he ends up killing General Zarroff.
  • it was the giant Ivan, and he seemed pulled forward by some unseen force. Rainsford knew thatIvan must be holding the pack in leash. This is the climax because they have Rainsford trapped with dogs. Who knows what will happen next.
  • The general made one of his deepest bows. “I see,” he said. “Splendid! One of us is to furnish arepast for the hounds. This is the resolution because the antagonist is defeated and is fed to the dogs.
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