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Texto del Guión Gráfico

  • Deslizar: 1
  • ordinary world
  • Piper's ordinary world as a baby seagull consists of waiting in safety for his mother to find food and feed him.
  • Deslizar: 2
  • call to adventure
  • Piper's mother has decided that he is old enough to start finding his own food. She tries to convince him to leave his usual spot away from the shore and come look for clams. 
  • Deslizar: 3
  • refusal
  • Piper is intimidated by the big waves and doesn't want to stop being fed by his mother. He likes having her just bring him food, but she goes to the shore and lets him know that he needs to learn to feed himself.
  • Deslizar: 4
  • crossing the threshold
  • Piper decides to go for it and because he's inexperienced and it's his first try, he gets wiped out by a big wave. Now he's kind of traumatized and is even more scared of going near the water.
  • Deslizar: 5
  • mentor/helper
  • When his mother encourages him to try again, he does. Except, this time he meets a sand crab, and follows it out of curiosity. He watches as all the sand crabs approach the shore and just burrow themselves into the sand when a big wave approaches.
  • Deslizar: 6
  • tests/allies/enemies
  • These crabs become his allies and teach Piper how to do what they do. At first he's still hesitant and runs away whenever a wave comes. Then, he decides to try it and a big wave approaches. He does what his allies do and doesn't get wiped out.
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