If the user wants to read a bit about what the game is then he or she can read and then click play or directly click play.
Gleiten: 2
Slide 2: Background Story
Oh No! I lost my punctuation textbook! I need it for english class :(
Click
This is the start of a background story that will lead into my game. After the user is done reading the dialogue he or she will click the button. Which will take the user to the next scene.
Gleiten: 3
Slide 3: Discovery
Click
I stole your book!.....(Gives a description of how to earn his book back)
Did I leave it over here?
In this scene the boy discovers that a witch stole his book. The witch talks about why she stole his book and what the boy needs to do to earn his book back. The witch talks about levels, questions etc. and how to play.
Gleiten: 4
Slide 4: Start of Game
Question1
Answer ❌
Answer ✅
Maybe it is still the 1st option?
If Jack is unable to pass all levels with a 60% score he does not get his book back.....(Automatic screen change)
Playing the game and answering different levels and questions.