The term graphic novel indicates is a rich tapestry of storytelling, encompassing a wide array of genres and themes. Understanding the different types is key to appreciating the diversity of this medium. Broadly, the medium can be classified into two primary categories: nonfiction and fiction.
Nonfiction graphic novels, often referred to as graphic memoirs, explore real-life experiences in the world, and personal narratives. Some examples include: The 14th Dalai Lama: A Manga Biography, Tetris: The Games People Play, The Complete Maus: A Survivor's Tale, and Smile.
On the other hand, graphic fiction takes readers on imaginative journeys, offering fantastical tales and fictional narratives just like traditional novels. Delving into these categories allows readers and creators to explore the vast landscape of topics, each offering its unique storytelling possibilities. Some well known examples include: The Dark Knight Returns, Diary of a Wimpy Kid, and New Kid.
More and more teachers are encouraging their students to read graphic novels as part of their standard ELA curriculum. However, they are still sometimes given a bad rap because they make people think of poorly written comics - rather than great literary works with visual representation. "Graphic novel" really just means "long picture story" or "a novel in comic-strip format" and are often of the highest literary quality!
Individual comic books, comics, or graphic novels are a type of format for literature, not a genre. They can be in the form of fiction, non-fiction, history, fantasy; the sky's the limit! They use both illustrations and words in sequence to tell a story. Although the terms are often used interchangeably, graphic novels are generally more complex, stand-alone stories while comic books evoke the superhero genre. Both include detailed character descriptions and narrative arcs that are depicted in visuals as well as words.
In the earliest grades, when young kids are still learning letters and building vocabulary, they are encouraged to draw during "Writer's Workshop". As students get older, they are given fewer and fewer opportunities to create illustrated stories, despite the fact that we live in a very visual world. Written skills are vital for college and the workplace, but images are as well. Social media, advertising, marketing, television, film, construction, engineering, and many more industries use imagery as a crucial part of their business.
New Kid by Jerry Craft and White Bird by R.J. Palacio, are examples of moving and thought provoking graphic novels taught at all levels. New Kid is popular for grades 3-6 while White Bird is often used in grades 4-7. The Great Gatsby by F. Scott Key Fitzgerald is a classic novel that has been taught in high school classrooms for decades. This version adapted by Fred Fordham and Aya Mortonmakes allows this complex work to become accessible to all students. The storyboard graphic novels below are just a few examples of what students can create!
This project is the perfect way for younger children and older kids to use their imaginations and write their own stories, summarize the plot of a graphic novel that they have read, or to have students transfer their knowledge of another piece of literature into a different form. Many popular novels have been turned into graphic novels to meet a broader audience and introduce students of all abilities to classic works of literature.
How to storyboard a graphic novel can be daunting. But, never fear! We have many organizers to choose from in our templates collection. Check out our versatile Graphic Novel Templates! Remember, when giving your students an assignment in Storyboard That, you can add as many templates as you like to differentiate and provide student choice!
My point: Both images and words tell stories. Both images and words can tell great stories, on their own or together. Don't know how to make a comic book for a school project? These templates can help! Click on any of the storyboards below to be brought into the Creator to customize as you wish!
Creating a this type of writing requires a unique blend of narrative storytelling and visual artistry, making it a challenging yet rewarding creative process. How to create graphic novels that captivate readers and convey powerful narratives is a craft that many artists and writers strive to master, through a combination of storytelling finesse and artistic expression. Examples can serve as valuable guides, helping aspiring creators cultivate the skills and techniques needed to design their narratives effectively and engage readers visually.
Long Way Down by Jason Reynolds deals with mature themes and is a powerful book to introduce to middle and high schoolers in grades 8-12. While New Kid and White Bird were originally written as graphic novels, Long Way Down was a novel written in verse that was later converted into this format by Jason Reynolds and Danica Novogorodoff. Many high school English teachers have been incorporating graphic novel project ideas into their curriculum. They have included these versions of literature as both a way to reach all readers and to enhance the original literary work with visual art! Teachers and students have been overjoyed to find many of the classics that are often taught in school are now available in such an engaging format.
The comic book storyboard example below showcases how students can use Storyboard That to demonstrate their understanding and analysis as well as their creativity for a book like Long Way Down. Using the creator, students can retell a story or create a storyboard of their own!
Literary works of all genres are being adapted into graphic novel form. Some other examples of classic novels that are perfect for high schoolers are:
Powerful graphic story examples written for high school students and adults are:
Utilizing a comic book graphic organizer helps students dissect complex literary works. Check out the comic book storyboard examples below for the classics: The Handmaid’s Tale, Animal Farm, To Kill a Mockingbird, and The Odyssey.
Some examples of popular literature turned into graphic novels that are perfect for middle schoolers are:
In addition, some examples for middle school include:
These storyboards depicting the narrative arc of the story for The Giver and The Diary of Anne Frank are an engaging way for students to summarize the important parts of a story in graphic novel form.
An example of a classic book that was turned into a graphic novel that is compelling for upper elementary school is:
More examples of award-winning graphic novel stories that elementary students love are:
Reading graphic novels with students and using these lesson plans in the classroom engages even the most reluctant readers. Once they are captivated, they will forget that they are reading a complex work of literature that encourages them to utliize their critical thinking skills! The copiable storyboards below depict examples of what a student could make if they were to turn A Wrinkle in Time or New Kid into their own graphic novel.
Exploring how to make a comic book for school projects can be a fun and educational endeavor, allowing students to combine their creativity and storytelling skills in a visually engaging format. The parts, such as panels, speech bubbles, and page layout, all play crucial roles in conveying the story and engaging the reader visually and narratively.
A graphic novel is not just a quick comic that can be told in a few cells, it's a longer narrative. So, that means lots and lots of pictures. However, pictures are not the only part of a graphic novel. Again: novel. While you may not be interested in having your students create hundreds of pages, short stories and modern adaptations of classic literature make an excellent graphic novel project. In addition to forming a plot, students still need to consider literary conflict, character development, themes, and a whole host of other literary elements.
True professional novel writing usually takes months, and more likely years, to complete. Graphic novels require the same writing process as any storytelling project. My example below is not a finished product, but it is a great start. Take a look at this quick guide to the writing process, so you and your students can get crackin'!
Graphic story writing engages all of the same critical thinking skills of classic pen to paper writing. It is important to help students brainstorm their story ideas by providing structured steps or scaffolding the assignment. Students can ask themselves: What is the story going to be about? What is the setting? Who are the main characters? Who are the supporting characters? What is the main conflict? What happens in the end? These are all important big ideas to think about when planning. Details come later, focus on the big picture.
Need some help? Check out the article on spider maps, our storyboard templates, the "Story Starters" activity, or create your own graphic organizer to plan!
You can make your own handy visual for the steps in the writing process like the one on the left using our How-To Infographic Templates!
Drafting with a storyboard is a lot of fun! Any format can begin with a draft storyboard which is when your story really comes together. Take all those ideas and arrange them into a basic story structure. This could look very different for a graphic novel than a piece of straight writing. It might involve putting characters and/or scenes in the cells, but not customizing them. A handy trick with the Storyboard Creator is copying and moving cells. That way, you can add more cells in between other cells, copy cells and make slight changes, rearrange cell order, and more.
Drafts are supposed to be sketches of the final project, not the final story. The first draft and the published work could be miles apart - and that's fine. Don't try to get everything right the first time - it will only be frustrating. The draft is there just to get the ideas in a coherent (or not) order - to move into the shape of a story. It is not until all of the ideas are laid out before you that you can make sense of them and make them good!
If you want to add another level to the storytelling when drafting, check out some pre-made graphic novel layouts that can be assigned as a template. Playing with the layout and flow will help inform pacing and action, and really take your creativity to the next level!
You've got the basics. Now it is time for you to work in some magic: details, descriptions, new ideas, new angles, color, poses, speech bubbles, cropping, layering, customization... This is when you get to SEE your story unfolding.
Pro Tip: Copy the work you've already done. Save time by copying characters, scenes, and items that are already in your storyboard instead of looking for them again. That way, you will have the same color and/or filter choices selected. Copy entire cells if some things stay the same from frame to frame, especially if the action occurs in the same scene. You can still adjust everything to suit the needs of the new cell.
In the example storyboard below, the top row represents a very basic idea of what I want to happen in the story, or my draft. The bottom row shows what it might look like after I have solidified my story and started to make revisions and add details.
Yep. The revision stage can last a long time. Revising is my favorite part, but it is also the hardest part. Changing the hard work you have already put in might be difficult to take. That being said, I suggest having someone else look at your work during an optional peer-revision step. It is important that someone that doesn't have the story mapped out in their head can follow!
Check to make sure you have the colors you want, the cropping right, the transitions just how you want them. Are all the words spelled correctly? Do you have the right punctuation? Is the progression of cells clear to the reader?
Yes, you spent some time editing. Now is the time that you get that magnifying glass out. You might even want to have someone else proofread your work, since you have already gone over it many times.
Share your work in class or online. Storyboard That has several options to print your amazing graphic novel, too. There is nothing like holding a published piece of your work in your hand.
Add in video and audio for some amazing digital storytelling! Be sure to check out Storyboard That with PPT and More for more ideas on what to do with your masterpiece.
Manga is a style of comic books and graphic novels originating from Japan but embraced by readers worldwide. It is characterized by its black-and-white art style and iconic character design, featuring expressive, often large eyes. Manga encompasses a wide spectrum of genres, appealing to various age groups, and is typically serialized in magazines before being compiled into volumes. The reading direction is right-to-left, with different demographics like shonen for boys, shojo for girls, seinen for men, and josei for women. Manga artists often have unique styles, and popular series like "Naruto," "One Piece," and "Attack on Titan" have made manga a global phenomenon with a diverse and devoted fan base.
Comic books and graphic novels are both sequential art forms, but they differ primarily in their format and content. Comic books are shorter, serialized publications, often with a stapled or saddle-stitched binding. They are typically part of an ongoing series and are generally shorter in length. Graphic novels, on the other hand, are longer, self-contained works with a more complex and extended narrative. They are often published as standalone books and cover a wider range of genres and subject matter, making them suitable for diverse readerships. While both mediums use illustrations and text to tell a story, graphic novels tend to offer more depth and sophistication in their storytelling, character development, and artistic quality, making them a distinct and respected form of literature within the realm of comics.
Graphic novels, as a medium for storytelling, combine both visual and literary elements to convey a narrative. Some of the key elements that contribute to the structure and effectiveness of graphic novels are visual art, narrative structure, characters, text, layout, themes, design, and other genre-specific elements.